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Project / 02
Hamster Mapster.
Lead Game EngineerCo-Op AdventureUnity C#
Arachne Studio2025-2026
A fast-paced local multiplayer party game where adorable hamsters scavenge for items, shape the battlefield, and fight through chaotic minigames. Led Unity systems for player states, inventory, rewards, items, UI feedback, and FMOD interactions.
MediaScreenshot

Hamster Mapster
Hamster Mapster is a fast-paced, chaotic local multiplayer party game where players shape the battlefield itself.
As adorable hamsters, players start each round on a freshly generated map, then scavenge for items. Each minigame arena is built from the environment using five distinct map biomes. Players choose terrain that best suits their items, combine them strategically, and adapt in real time.
Win three minigames to claim victory, if your friendships survive the chaos.
Engineering Contributions
- Game System Architecture: Led construction of the player state machine, reward system, and item system from scratch. Standardized equipment cooldown, consumption, and custom behavior logic using an extensible base class architecture, implementing all current equipment designs.
- Concurrent Inventory System: Built an 8-slot inventory system supporting auto-loot and item stacking. Resolved data race issues in a multiplayer environment using thread locking mechanisms to ensure data consistency.
- Interaction & Presentation: Developed an event-driven responsive UI framework for state synchronization and real-time cooldown visual feedback. Integrated FMOD audio to enhance item interaction immersion.