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Makers make Maker Space

Maker Space.

GraphicsSystemsExperiments

A workshop for rendering ideas, low-level systems, and small technical experiments.

Maker Space is where I collect prototypes that are not always full games: post-process materials, procedural noise, ray tracing, GPU pipeline work, and hardware-adjacent projects. It is a record of how I learn by building.

Post Process Materials01#UE5

Post Process Materials

Multiple post-process material effects implemented in UE5.

Blueprint
StylizationPP02#UE5

StylizationPP

A UE5 plugin for stylization rendering and post-process using custom render pass.

C++HLSL
Procedural Noise Generation03#ComputerGraphics

Procedural Noise Generation

Exploring different algorithms for generating procedural noise patterns used in computer graphics and game development.

PythonMathematics
Ray Tracing Renderer04#ComputerGraphics

Ray Tracing Renderer

A custom ray tracing implementation featuring various rendering techniques and material properties.

C++Mathematics
GPU Driver Implementation05#ComputerGraphics

GPU Driver Implementation

A custom GPU driver implementation exploring low-level graphics programming and hardware acceleration.

C++GPU ProgrammingLow-level Systems
Irrigation System06#ComputerScience

Irrigation System

An automated irrigation system project for efficient water management. More details: https://github.com/Billy-FIN/auto_plant_care

Python