01#UE5Post Process Materials
Multiple post-process material effects implemented in UE5.
Makers make Maker Space
A workshop for rendering ideas, low-level systems, and small technical experiments.
Maker Space is where I collect prototypes that are not always full games: post-process materials, procedural noise, ray tracing, GPU pipeline work, and hardware-adjacent projects. It is a record of how I learn by building.
01#UE5Multiple post-process material effects implemented in UE5.
A UE5 plugin for stylization rendering and post-process using custom render pass.
03#ComputerGraphicsExploring different algorithms for generating procedural noise patterns used in computer graphics and game development.
04#ComputerGraphicsA custom ray tracing implementation featuring various rendering techniques and material properties.
05#ComputerGraphicsA custom GPU driver implementation exploring low-level graphics programming and hardware acceleration.
An automated irrigation system project for efficient water management. More details: https://github.com/Billy-FIN/auto_plant_care